Spatial Instruments

Between 2019 and 2024, the Spatial Instrument series explored a single proposition: that perception itself can be composed.
Each project in the series built environments where spatial audio became an instrument for redirecting how people listen, attend, and make decisions. Rather than placing sound inside a room, the work turned the room into a musical structure, one that responded to the presence and movement of its audience. Listeners did not consume content. They navigated a field of signals, discovering patterns, losing them, and finding new ones.
The underlying research drew on neuroscience of pattern recognition, spatial cognition, and the relationship between architecture and sound. But the driving question was always experiential, not technical: what happens when you give someone control over a sensory environment that is too complex to fully resolve? The answer, consistently, was that people improvise. They build meaning from incomplete information. They project connections where none were designed.
This observation, that the audience’s perception actively constructs the coherence it believes it is receiving, became the conceptual foundation for everything that followed. The tools developed here, spatial audio systems, real-time generative frameworks, audience-responsive installations, now serve a different set of questions in the Concurrentix series, where the focus has shifted from how we perceive to what we believe we are perceiving, and why those beliefs break down.

GAP+

SOUND MUSEUM FOR NEW SENSORY PRESENCE

Acoustic Garden

SPATIAL MUSIC NARRATIVE FOR PEDESTRIAN IN XR

Sonarium

threshold of sense in sonification

Maelstrom

TUNING SENSORY OVERLOAD WITH SPATIAL ISNTRUMENT

Interactive Album

HYPER SPATIAL MUSIC

Related Research: Spatial Music Framework

The Spatial Instrument series grew out of a sustained research question: what happens when space itself becomes a compositional medium, not a container for sound but a structure that shapes how sound is heard, moved through, and understood?
Beginning in 2019, this research led to the development of custom spatial DAW systems that treat three-dimensional space the way a traditional sequencer treats time. Virtual spatial structures define how sound behaves in a room. Physical instruments give performers and audiences the means to reshape those structures in real time. The boundary between composition and architecture dissolves: a room is a score, a listener’s movement is a performance, and the act of hearing becomes an act of spatial decision-making.
This framework also opened a line of inquiry into non-visual perception and accessibility. If spatial sound can carry narrative, orientation, and choice without relying on vision, it becomes a medium through which people who navigate the world differently can participate as authors, not just recipients. Several projects in this series explored that possibility directly.
The technical and conceptual tools developed through this research continue to inform my current practice, where spatial audio serves not as the primary subject but as one layer in a larger audiovisual system.